◆ 4D Hyper-Maze Architect ◆

Build in 4D, then scan a true 3D cross-section through x+w=constant with smooth hyper-shifting.

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Edit: click a cube to toggle wall. Layer ◀▶ moves through hyperdiagonals (x+w = const). Centre layer holds Start and End.
E / D shifts the hyper-slice — the 3D world morphs as you move through the 4th dimension. Near the range edges the volume thins to a flat plane. Hold P to peek at the editor layer.