Diamond Maze IRL 4D

Standalone first-person route for the 4D maze. This page now inhabits the real shared `map4d` state while preserving the same continuous hyper-slice paradigm as the scan page.

IRL 4D scaffold loaded.
Milestone 6

4D Usability And Readability

Waiting for initialization.

Grid Size
--
Walkability
Awaiting map
Cells
--
Path Length
--
Load Source
No URL parameter found.
Open this page with `?map4d=...` to run the decode test.
Run Controls
Move: `WASD`
Look: click to lock mouse, then move mouse
Rise / Lower: `Space / Shift`
Shift 4D: `Q / E`
Inspect: hold `LMB` for x-ray
Reset pose: `R` or button above
Unlock mouse: `Esc`
Live Route State
Pointer: Awaiting map
View Mode: Opaque nav
Completion: Not reached
Position: --
Spatial Read
White surfaces are your immediate local structure. Dark space is void. Hold `LMB` when you need a temporary x-ray peek into upcoming geometry.
Milestone 6 Browser Test
  • Page boots with no URL map and no console errors.
  • `?map4d=` decodes and reports grid/path metadata.
  • The embodied canvas below remains readable during ordinary traversal and hyper-shifting.
Milestone Boundary
This pass is focused on navigation clarity. The route already uses the real 4D hyper-slice world; this milestone improves how that space reads while preserving the same map format and continuous slice logic.
Decoded Hyper-Slice

Embodied View

No map loaded yet.